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Because a certain number of samples are required for model fitting, the prediction did not offer improvement for most small saccades and the early stages of large saccades.

Strategies that reduce this computational burden often produce poor-quality images and motions as a trade-off, but by taking perceptual factors into account and integrating eye-movement analysis, adaptive systems can be developed that improve the perceived quality of the degraded graphics.

All papers should advance the state of the art in the relevant area. Papers may be one of several types: research paper; tutorial/survey; research note/short paper; software/algorithms; addendum/corrections; datasets.

By publishing high quality scientific and technological papers, the IJSG intends to address the need for scientific and engineering methods for building games as effective learning tools.

The journal encourages submission of manuscripts that enhance the theoretical foundations of game-based learning and SG design, show innovative technological solutions aimed to improve teaching and learning, and/or provide user studies about deployment of SGs in educational or corporate training settings.

Papers investigating business/product analysis and market penetration are welcome as well.

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